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Mario Kart Wii was the sixth game of the franchise, and was released on the Wii. It was first announced at E3 2007, and was released on April 10, 2008. At this point, the mario kart series was a popular franchise, and many had played older games, such as Mario Kart 64 and Mario Kart Double Dash. When it came out, millions bought copies along with the Wii, and it became the best selling Mario Kart game, with 37.2 million copies sold. As of now, it is the 3rd best selling Wii game behind Wii Fit and Wii Sports, the 4th best selling Mario game behind the previusly mentioned Wii games and the original Mario Bros, and is the ninth best selling game of all time. This game was the first mario kart game to be primarily focused to casual players, those who had never played video games in the first place. The Wii is Nintendo's best selling console, so it makes sense why this Mario Kart Wii was the best selling game in the franchise. The Wii was already so popular because of its motion controls, making sports like golf and bowling playing in video games realistic. Mario kart Wii introduced motion controls with the Wii Wheel, which is one of the main reasons why this game was so popular. This is why the game was so popular. When it started, millions of people played the game either casually with friends, or competitively time trialing.
One of the most important features of Mario Kart Wii was its online funcionality. Although the Wii was known for its lack of Online quality, Mario Kart Wii was one of the few games known for having an excellent online service. This feature combined terrifically with the millions of players playing this game, along with both types of communities. Lots of people got on into Nintendo WFC, checked their time trial times with the Mario Kart Channel, and competed in custom Tournaments. While people were playing this, a new mod was being created that would have custom tracks not made by Nintendo. At the time, the tracks were very bad, and the modders did not know how to do simple things today, such as adding walls, mushrooms, and diagonal walls. However, after much testing, the first track, a port of SNES Rainbow Road, was made. It may have just been an giant upscale of a very simple track, but it was very important in establishing custom tracks.
While SNES Rainbow Road is the first track, most people don't talk about it much because the next track, made by Mrbean35000vr (creator of CTGP) was and is the most iconic track, just beacuse of how good it was compared to the original 10 tracks that made up CTGPR. The track was in the style of Mushroom Gorge, but with an incredibly hard mushroom section that made it stood apart. New features in the track were walls, mushrooms, slopes, and many more features. The reason that Mushroom Peaks is so iconic, is because the track is still in CTGP today, even though modern tracks are a lot more complex, better looking, and play better. This track still stands the test of time, and it is the most picked track in online play. This is mostly because players who have mastered the mushroom section can pick it to get easy wins against people who don't know how to navigate the area. Anyways, with some work, the other 8 tracks that made up the original 10 were made, but Mushroom Peaks stood apart from the rest. The mod was released in 2009, and while some played it, the lack of quality in the distribution and complexity in download made it less popular.However, the base game of Mario Kart Wii stood strong, as many wanted to keep playing online, and to push the wrs on time trials lower.
As more tracks got into CTGP, and the track selection became better, the first obstacle to Mario Kart Wii came. In 2011, Mario Kart 7 came out. Many players flocked over to that game as it was now the newest Mario Kart. However, because it was a handheld game, and because it was so different compared to Mario Kart Wii, this didn't last for long. The game introduced many concepts, but it balanced the kart customization and character roster. There were also less characters. In addition, bikes were removed, and the trick system was greatly nerfed. These features, combining with a more simpler experience, brought many back to Mario Kart Wii after the craze from the game died down. Although the community decreased in size, many kept loyalties to this game and kept playing. From 2011 to 2014, the Mario Kart Wii scene kept evolving in good ways, as the community expanded and decreased. However, as the next Mario Kart was in development, many started to see the end, of Mario Kart Wii.
The Mario Kart Wii scene was bustling as many kept playing its various modes and fun mechanics. However, this would all come crashing down, in one year. 2 events would be part of Nintendo's efforts to shut down this game for good. They would both take place in the same month, within a span of 12 days. From May 8 to May 20, Mario Kart Wii was ambushed by HQ (nintendo)
In February, Nintendo announced that they would be pulling Nintendo WFC support from the DS and Wii. For players of Mario Kart DS and Wii, this was a catastrophe. Mario Kart DS had technically already died in 2011, but because its handheld sequel, Mario Kart 7, was so different, the community lived on. However, now that online support was pulled, a lot of the players left, although time trialers kept support, as for all Mario Kart games. Mario Kart Wii had a bigger community (37 million people bought it). However, while Mario Kart 7 was a great game, Mario Kart 8 was the pinnacle of all Mario Kart games in every fashion (minus the battle mode), so this game was sure to put the game away. On May 8, 2014, Mario Kart 8 was released.
As with Mario Kart 7, many jump switched to Mario Kart 8. The difference was that Mario Kart 8 was so good that many just stayed there, espcially with Mario Kart 8's sublime controls and online play. In 12 days, Mario Kart Wii would be shut down for good, minus a few tt players. The date came, and although many tried to keep there rooms as long as possible, WFC eventually closed down for the final time. Mario Kart Wii ..... was dead
SIKE! You may be thinking "if mario kart wii is dead, then what about CTGP?", Well, 2 events, just like with the base game, took place in 2014 that revived it at the same time it died. In nintendo's eyes, the game was dead.But in the eyes of Mr.bean35000vr, Chadderz, and Wiimm, Lessarette, and the Wiimmfi team, this game was flourishing. In January, the biggest update seen to CTGP so far, CTGP 1.03, was released. CTGP was expanded to hold a total of 250 TRACKS, and more modes were released alongside it, and throughout the rest of the decade. The most important one that was being worked on was Wiimmfi, created by Wiimm and Lessarette. This was a fan made modification of Nintendo WFC that had all the original functionality, including custom tracks, friend rooms, and other features. It was released when Nintendo WFC shut down, and was insurmountable in keeping the community alive. This mod was released a few days from WFC shutdown, and it was also incorporated into CtGP for an easier download, while being a seperate entity as well.
Although some found the download of this mod to be difficult, it was actually very simple, and many got the mod and started playing the game. Mario Kart Wii had survived yet another near death situation. For now, this is the last time the game had to go through this, although the Wii as a console wasnt' as lucky.
From 2014 to 2017, Mario Kart Wii had a steady climb in players, and this was the same for CTGP. In 2018, one person was about to send Mario Kart Wii and CTGP to soaring heights. This person's name is Troy. He worked extremely hard to present this game into new audiences, and soon, even more people were downloading CTGP and other things. Also, the track selection was improving by a lot, and they were rivalving the official tracks made when the game first came out. The competitive scene exploded as well, both with competitive online and time trials. Time trial times for both normal and previous tracks kept decreasing and each record was more optimized then before, and the increased quality of tracks led people to keep coming back for new records. Troy's rise also inspired many others to emulate his success in different ways, so the community kept expanding to fit different niches. Overall, the present day is looking brighter then ever before.